For an author, it’s sometimes a challenge to decide how much detail to give the reader. On the one hand, painting a verbal picture can place the reader in a particular setting or context, and that can invite the reader to engage in the story. On the other, too much detail can slow a story down, and many readers will tell you they just skip over that information and move on to ‘the good stuff.’
Architecture is one example of the kind of detail that can add to a story or really detract from it depending on how it’s handled. And there really is a lot of architecture in crime fiction. That makes sense, if you think about it. For one thing, architecture can add context and even character development to a story. For another, architecture can play a role in mysteries, too.
In Arthur Conan Doyle’s The Adventure of…
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